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Brief Table of Contents Preface Chapter 1 Introduction to Alice and Objects Chapter 2 Programming in Alice Chapter 3 Variables, Functions, Math, and Strings Chapter 4 Decision Structures Chapter 5 Repetition Structures Chapter 6 Methods, Functions, and More about Variables Chapter 7 Events Chapter 8 Lists and Arrays Chapter 9 Recursion Appendix A Installing Alice Appendix B Answers to Checkpoints Index Table of Contents Preface Chapter 1 Introduction to Alice and Objects 1.1 What Is a Computer Program? 1.2 Algorithms and Programming Languages 1.3 Learning to Program with Alice TUTORIAL 1-1: Opening and playing an Alice world 1.4 Objects 1.5 Classes and the Alice Galleries TUTORIAL 1-2: Creating a world and adding objects 1.6 3D Objects and the Camera TUTORIAL 1-3: Moving the camera in 3D space TUTORIAL 1-4: Manipulating objects in 3D space TUTORIAL 1-5: Manipulating subpart objects Review Questions Chapter 2 Programming in Alice 2.1 Writing Methods TUTORIAL 2-1: Adding instructions to an Alice world TUTORIAL 2-2: Exploring additional primitive methods 2.2 Naming Conventions 2.3 Designing a Program TUTORIAL 2-3: Using the program design cycle 2.4 Comments TUTORIAL 2-4: Inserting comments 2.5 Tips for Setting Up an Initial Scene 2.6 Executing Instructions Simultaneously TUTORIAL 2-5: Creating simultaneously executed instructions 2.7 Exporting Your Code for Printing 2.8 Exporting an Alice World to Video Review Questions Chapter 3 Variables, Functions, Math, and Strings 3.1 Variables TUTORIAL 3-1: Creating and using a variable TUTORIAL 3-2: Creating a set instruction for a variable 3.2 Using Functions TUTORIAL 3-3: Calling an ask user function TUTORIAL 3-4: Using a proximity function 3.3 Creating Math Expressions TUTORIAL 3-5: Using math to avoid collisions 3.4 Working with Strings and Text TUTORIAL 3-6: Converting a Number variable to a string Review Questions Chapter 4 Decision Structures 4.1 Boolean Values 4.2 The If/Else Decision Structure TUTORIAL 4-1: Creating an If/Else instruction TUTORIAL 4-2: Creating a Single-Alternative Decision Structure 4.3 Nested If/Else Decision Structures TUTORIAL 4-3: Creating Nested If/Else Instructions 4.4 Relational Comparisons and Logical Operators TUTORIAL 4-3: Using a relational operator TUTORIAL 4-4: Testing an object’s color property Review Questions Chapter 5 Repetition Structures 5.1 The Loop Instruction TUTORIAL 5-1: Using the Loop instruction TUTORIAL 5-2: Creating a User-Controlled Loop 5.2 The While Instruction TUTORIAL 5-3: Using a While instruction to make an object vanish TUTORIAL 5-4: Using a While instruction to make an object smaller TUTORIAL 5-5: Using the While instruction to move an object 5.3 Nested Loops Review Questions Chapter 6 Methods, Functions, and More about Variables 6.1 Writing Custom Class-Level Methods TUTORIAL 6-1: Creating a class-level method 6.2 Saving an Object to a New Class TUTORIAL 6-2: Saving an object to a class 6.3 Stepwise Refinement TUTORIAL 6-3: Completing the WorkOut world 6.4 Passing Arguments TUTORIAL 6-4: Passing arguments to a method 6.5 Using Class-Level Variables as Properties TUTORIAL 6-5: Adding a property to an object 6.6 Writing Class-Level Functions TUTORIAL 6-6: Writing a class-level function TUTORIAL 6-7: Writing a class-level function 6.7 World-Level Methods and Variables 6.8 Using Clipboards 6.9 Tips for Visual Effects and Animation Review Questions Chapter 7 Events 7.1 Responding to Events 7.2 Handling Key Press and Mouse Events TUTORIAL 7-1: Handling key press events TUTORIAL 7-2: Handling the while a key is pressed event TUTORIAL 7-3: Handling a mouse click event 7.3 Using Events in Simulations and Games 7.4 Tips for Games and Simulations Review Questions Chapter 8 Lists and Arrays 8.1 Lists TUTORIAL 8-1: Creating a list and using the For all in order and For all together instructions TUTORIAL 8-2: More complex list processing TUTORIAL 8-3: Using the Let the mouse move <objects> event 8.2 Arrays TUTORIAL 8-4: Creating an array and a loop that steps through it TUTORIAL 8-5: Randomly selecting an array element Review Questions Chapter 9 Recursion 9.1 Introduction to Recursion TUTORIAL 9-1: Creating a recursive method 9.2 Problem Solving with Recursion TUTORIAL 9-2: Recursive problem solving in animation TUTORIAL 9-3: Writing a recursive mathematical function Review Questions Appendix A Installing Alice Appendix B Answers to Checkpoints Index Table of Contents
What is Test Bank?
The test bank is a guide for testing and exams. It contains a lot of questions with their correct answers related to an academic textbook. Test banks usually contain true/false questions, multiple choice questions, and essay questions. Authors provide those guides to help instructors and teachers create their exams and tests easily and fast. We recommend all students to download the sample attached to each test bank page and review them deeply..
What is Solutions Manual?
The solutions manual is a guide where you can find all the correct answers (odd and even) to your textbooks’ questions, cases, and problems.
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