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Category : Higher Education
Chapter 1 Introduction to Computers and Java 1 Chapter 2 Basic Computation 47 Chapter 3 Flow of Control: Branching 137 Chapter 4 Flow of Control: Loops 195 Chapter 5 Defining Classes and Methods 261 Chapter 6 More About Objects and Methods 373 Chapter 7 Arrays 479 Chapter 8 Inheritance, Polymorphism and Interfaces 575 Chapter 9 Exception Handling 657 Chapter 10 Streams and File I/O 725 Chapter 11 Recursion 799 Chapter 12 Dynamic Data Structures and Generics 847 APPENDICES Table of Contents 
          
    1.1 Computer Basics 2
    Hardware and Memory 3
    Programs 6
    Programming Languages, Compilers, and Interpreters 7
    Java Bytecode 9
    Class Loader 11
    1.2 A Sip of Java 12
    History of the Java Language 12
    Applications and Applets 13
    A First Java Application Program 14
    Writing, Compiling, and Running a Java Program 19
    1.3 Programming Basics 21
    Object-Oriented Programming 21
    Algorithms 25
    Testing and Debugging 27
    Software Reuse 28
    1.4 Graphics Supplement 30
    A Sample Graphics Applet 30
    Size and Position of Figures 32
    Drawing Ovals and Circles 34
    Drawing Arcs 35
    Running an Applet 37
  
    2.1 Variables and Expressions 48
    Variables 49
    Data Types 51
    Java Identifiers 53
    Assignment Statements 55
    Simple Input 58
    Simple Screen Output 60
    Constants 60
    Named Constants 62
    Assignment Compatibilities 63
    Type Casting 65
    Arithmetic Operators 68
    Parentheses and Precedence Rules 71
    Specialized Assignment Operators 72
    Case Study: Vending Machine Change 74
    Increment and Decrement Operators 79
    More About the Increment and Decrement Operators 80
    2.2 The Class String 81
    String Constants and Variables 81
    Concatenation of Strings 82
    String Methods 83
    String Processing 85
    Escape Characters 88
    The Unicode Character Set 89
    2.3 Keyboard and Screen I/O 91
    Screen Output 91
    Keyboard Input 94
    Other Input Delimiters (Optional) 99
    Formatted Output with printf (Optional) 101
    2.4 Documentation and Style 103
    Meaningful Variable Names 103
    Comments 104
    Indentation 107
    Using Named Constants 107
    2.5 Graphics Supplement 109
    Style Rules Applied to a Graphics Applet 110
    Creating a Java GUI Application with the JFrame Class 110
    Introducing the Class JOptionPane 113
    Reading Input as Other Numeric Types 123
    Programming Example: Change-Making Program
    with Windowing I/O 124
  
    3.1 The if-else Statement 138
    The Basic if-else Statement 139
    Boolean Expressions 145
    Comparing Strings 150
    Nested if-else Statements 155
    Multibranch if-else Statements 157
    Programming Example: Assigning Letter Grades 159
    Case Study: Body Mass Index 162
    The Conditional Operator (Optional) 165
    The exit Method 165
    3.2 The Type boolean 166
    Boolean Variables 167
    Precedence Rules 168
    Input and Output of Boolean Values 171
    3.3 The switch Statement 173
    Enumerations 179
    3.4 Graphics Supplement 180
    Specifying a Drawing Color 181
    A Dialog Box for a Yes-or-No Question 184
  
    4.1 Java Loop Statements 196
    The while Statement 197
    The do-while Statement 200
    Programming Example: Bug Infestation 205
    Programming Example: Nested Loops 211
    The for Statement 213
    Declaring Variables within a for Statement 219
    Using a Comma in a for Statement (Optional) 220
    The for-each Statement 222
    4.2 Programming with Loops 222
    The Loop Body 223
    Initializing Statements 224
    Controlling the Number of Loop Iterations 225
    Case Study: Using a Boolean Variable to End a Loop 227
    Programming Example: Spending Spree 229
    The break Statement and continue Statement in Loops
    (Optional) 232
    Loop Bugs 235
    Tracing Variables 237
    Assertion Checks 239
    4.3 Graphics Supplement 241
    Programming Example: A Multiface Applet 241
    The drawstring Method 247
  
    5.1 Class and Method Definitions 263
    Class Files and Separate Compilation 265
    Programming Example: Implementing a Dog Class 265
    Instance Variables 266
    Methods 269
    Defining void Methods 272
    Defining Methods That Return a Value 273
    Programming Example: First Try at Implementing a Species Class 278
    The Keyword this 282
    Local Variables 284
    Blocks 286
    Parameters of a Primitive Type 287
    5.2 Information Hiding and Encapsulation 293
    Information Hiding 294
    Precondition and Postcondition Comments 294
    The public and private Modifiers 296
    Programming Example: A Demonstration of Why Instance
    Variables Should Be Private 299
    Programming Example: Another Implementation of a Class
    of Rectangles 300
    Accessor Methods and Mutator Methods 302
    Programming Example: A Purchase Class 306
    Methods Calling Methods 310
    Encapsulation 316
    Automatic Documentation with javadoc 319
    UML Class Diagrams 320
    5.3 Objects and References 321
    Variables of a Class Type 322
    Defining an equals Method for a Class 327
    Programming Example: A Species Class 331
    Boolean-Valued Methods 334
    Case Study: Unit Testing 336
    Parameters of a Class Type 338
    Programming Example: Class-Type Parameters Versus
    Primitive-Type Parameters 342
    5.4 Graphics Supplement 346
    The Graphics Class 346
    Programming Example: Multiple Faces, but with a Helping
    Method 348
    The init Method 352
    Adding Labels to an Applet 352
  
    6.1 Constructors 375
    Defining Constructors 375
    Calling Methods from Constructors 384
    Calling a Constructor from Other Constructors (Optional) 387
    6.2 Static Variables and Static Methods 389
    Static Variables 389
    Static Methods 390
    Dividing the Task of a main Method into Subtasks 397
    Adding a main Method to a Class 398
    The Math Class 400
    Wrapper Classes 403
    6.3 Writing Methods 409
    Case Study: Formatting Output 409
    Decomposition 415
    Addressing Compiler Concerns 416
    Testing Methods 418
    6.4 Overloading 420
    Overloading Basics 420
    Overloading and Automatic Type Conversion 423
    Overloading and the Return Type 426
    Programming Example: A Class for Money 428
    6.5 Information Hiding Revisited 435
    Privacy Leaks 435
    6.6 Enumeration as a Class 439
    6.7 Packages 441
    Packages and Importing 441
    Package Names and Directories 443
    Name Clashes 446
    6.8 Graphics Supplement 447
    Adding Buttons 447
    Event-Driven Programming 449
    Programming Buttons 449
    Programming Example: A Complete Applet with Buttons 453
    Adding Icons 456
    Changing Visibility 458
    Programming Example: An Example of Changing Visibility 458
  
    7.1 Array Basics 481
    Creating and Accessing Arrays 482
    Array Details 485
    The Instance Variable length 488
    More About Array Indices 491
    Initializing Arrays 494
    7.2 Arrays in Classes and Methods 495
    Case Study: Sales Report 495
    Indexed Variables as Method Arguments 503
    Entire Arrays as Arguments to a Method 505
    Arguments for the Method main 507
    Array Assignment and Equality 508
    Methods That Return Arrays 511
    7.3 Programming with Arrays and Classes 515
    Programming Example: A Specialized List Class 515
    Partially Filled Arrays 523
    7.4 Sorting and Searching Arrays 525
    Selection Sort 525
    Other Sorting Algorithms 529
    Searching an Array 531
    7.5 Multidimensional Arrays 532
    Multidimensional-Array Basics 533
    Multidimensional-Array Parameters and Returned Values 536
    Java’s Representation of Multidimensional Arrays 539
    Ragged Arrays (Optional) 540
    Programming Example: Employee Time Records 542
    7.6 Graphics Supplement 548
    Text Areas and Text Fields 548
    Programming Example: A Question-and-Answer Applet 548
    The Classes JTextArea and JTextField 551
    Drawing Polygons 553
  
    8.1 Inheritance Basics 576
    Derived Classes 578
    Overriding Method Definitions 582
    Overriding Versus Overloading 583
    The final Modifier 583
    Private Instance Variables and Private Methods of a Base Class 584
    UML Inheritance Diagrams 586
    8.2 Programming with Inheritance 589
    Constructors in Derived Classes 589
    The this Method–Again 591
    Calling an Overridden Method 591
    Programming Example: A Derived Class of a Derived Class 592
    Another Way to Define the equals Methods in Undergraduate 597
    Type Compatibility 597
    The Class Object 602
    A Better equals Method 604
    8.3 Polymorphism 606
    Dynamic Binding and Inheritance 606
    Dynamic Binding with toString 609
    8.4 INTERFACES AND ABSTRACT CLASSES 611
    Class Interfaces 611
    Java Interfaces 612
    Implementing an Interface 613
    An Interface as a Type 615
    Extending an Interface 618
    Case Study: Character Graphics 619
    Case Study: The Comparable Interface 632
    Abstract Classes 636
    8.5 Graphics Supplement 638
    The Class JApplet 639
    The Class JFrame 639
    Window Events and Window Listeners 642
    The ActionListener Interface 644
    What to Do Next 644
  
    9.1 Basic Exception Handling 658
    Exceptions in Java 659
    Predefined Exception Classes 669
    9.2 Defining Your Own Exception Classes 671
    9.3 More About Exception Classes 681
    Declaring Exceptions (Passing the Buck) 681
    Kinds of Exceptions 684
    Errors 686
    Multiple Throws and Catches 687
    The finally Block 693
    Rethrowing an Exception (Optional) 694
    Case Study: A Line-Oriented Calculator 695
    9.4 Graphics Supplement 707
    Exceptions in GUIs 707
    Programming Example: A JFrame GUI Using Exceptions 707
  
    10.1 An Overview of Streams and File I/O 727
    The Concept of a Stream 727
    Why Use Files for I/O? 728
    Text Files and Binary Files 728
    10.2 Text-File I/O 730
    Creating a Text File 730
    Appending to a Text File 736
    Reading from a Text File 738
    10.3 Techniques for any File 741
    The Class File 741
    Programming Example: Reading a File Name
    from the Keyboard 741
    Using Path Names 743
    Methods of the Class File 744
    Defining a Method to Open a Stream 746
    Case Study: Processing a Comma-Separated Values File 748
    10.4 Basic Binary-File I/O 751
    Creating a Binary File 751
    Writing Primitive Values to a Binary File 753
    Writing Strings to a Binary File 756
    Some Details About writeUTF 757
    Reading from a Binary File 759
    The Class EOFException 764
    Programming Example: Processing a File of Binary Data 766
    10.5 Binary-File I/O with Objects and Arrays 771
    Binary-File I/O with Objects of a Class 771
    Some Details of Serialization 775
    Array Objects in Binary Files 776
    10.6 Graphics Supplement 779
    Programming Example: A JFrame GUI for Manipulating Files 779
  
    11.1 The Basics of Recursion 800
    Case Study: Digits to Words 803
    How Recursion Works 808
    Infinite Recursion 812
    Recursive Methods Versus Iterative Methods 814
    Recursive Methods That Return a Value 816
    11.2 Programming with Recursion 820
    Programming Example: Insisting That User Input Be Correct 820
    Case Study: Binary Search 822
    Programming Example: Merge Sort–A Recursive Sorting Method 830
  
    12.1 Array-Based Data Structures 849
    The Class ArrayList 850
    Creating an Instance of ArrayList 850
    Using the Methods of ArrayList 852
    Programming Example: A To-Do List 856
    Parameterized Classes and Generic Data Types 859
    12.2 THE JAVA COLLECTIONS FRAMEWORK 859
    The Collection Interface 860
    The Class HashSet 861
    The Map Interface 862
    The Class HashMap 862
    12.3 Linked Data Structures 865
    The Class LinkedList 865
    Linked Lists 866
    Implementing the Operations of a Linked List 869
    A Privacy Leak 876
    Inner Classes 877
    Node Inner Classes 878
    Iterators 878
    The Java Iterator Interface 890
    Exception Handling with Linked Lists 890
    Variations on a Linked List 892
    Other Linked Data Structures 894
    12.4 Generics 895
    The Basics 895
    Programming Example: A Generic Linked List 898
  
    1 Getting Java 917
    2 Running Applets 918
    3 Protected and Package Modifiers 920
    4 The DecimalFormat Class 921
    Other Pattern Symbols 922
    5 Javadoc 925
    Commenting Classes for Use within javadoc 925
    Running javadoc 926
    6 Differences Between C++ and Java 928
    Primitive Types 928
    Strings 928
    Flow of Control 928
    Testing for Equality 929
    main Method (Function) and Other Methods 929
    Files and Including Files 929
    Class and Method (Function) Definitions 930
    No Pointer Types in Java 930
    Method (Function) Parameters 930
    Arrays 930
    Garbage Collection 931
    Other Comparisons 931
    7 Unicode Character Codes 932
    Index 933
  
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